Warning:
JavaScript is turned OFF. None of the links on this page will work until it is reactivated.
If you need help turning JavaScript On, click here.
The Concept Map you are trying to access has information related to:
2006-03-16 Shading, Ambient Light fakes Global Lighting Models, Phong Shading is better for Specular Highlights, Shading Models apply Lighting Models, Diffuse Light usually depends on Incidence Ray Angle, Vertex Normals each require Lighting Calculation, Local Lighting Models usually model Specular Light, Gouraud Shading uses Vertex Normals, Diffuse Light model Reflection, Global Lighting Models considers Indirect Light Sources, Lighting Models costly calculate Reflected Light